
AUTHOR: alexUnder Ros
TITLE: Artificial Respiration
RELEASE DATE: Q3 2023

DESCRIPTION: For quite some time already I wanted to create a map that will be maximally Quake movement friendly, no details to bounce into, no floors unnecessary elevations, etc. Also I usually think hardly what a monster is doing right here? I mean why someone would build clothets and hide monsters in there? So usually I sacrifice gameplay in the name of some realism, but not this time. I really hope it was worth it and the map is actually fun to play. Theme wise it's industrial facility with a vast system of ventilation tunnels. Worth mentioning that this map contains remix of one of my all time favourite encounters from the Crawling Chaos 1998 map by John "metlslime" Fitzgibbons.

MUSIC by Magnetbox
https://soundcloud.com/magnetbox

THANKS to EmeraldTiger & team-mates for creating the great RE:Mobilize mod. THANKS to Makkon for his invaluable textures. THANKS to creators of TrenchBroom, QS / QSS / IW / VK engines, Compiler & GUI for Compiler, ModelViewer, TexMex. THANKS to Dumptruck, Markie, Fairweather & Yoder for their video tutorials & level design commentaries. THANKS to all Quake mappers for help & inspiration. THANKS to Quake creators for the game & the engine

SPECIAL THANKS to (in alphabetical order) bmFbr, EmeraldTiger, Inky, Lobotomy Lobster, Mopey Bloke and Spootnik for testing & invaluable comments

Map source is included. Quake Valve map format
Compiled with  -bsp2 -soft -extra4 -dirt -bounce 1
Email: erase.rise.erase@gmail.com